Bored of playing on your normal dartboard?
Had enough of going for the checkouts that never come?
Then try something new!
Try throwing your darts onto a Snooker game board.
You might be good enough to get a Triple 20, but can you get a 147?
You can practice on your own – it makes a great change from the usual bulls eye and checkout doubles.
About The Board:
- Official tournament bristle board size, perfect
- Perfect for use in a Pub, Club or at home
- High quality round wire construction
Rules of the Snooker Dart Game:
Nearest the Pink (with one dart) breaks
If the dart leaves the board it does not count as a foul shot
The Oche is as in conventional darts
The game is designed ideally for 2 or 4 players
Each game won counts as one frame
Introduction:
The following rules should be read carefully as whist the game is designed to combine Darts and Snooker with their accepted rules there might be slight variations.
Each player has 3 darts.
Achieving a Break:
A break starts when a Red has been hit (potted) with any of the first players 3 darts.
The player continues his/her break (Red – Nominated Colour – Red, etc.) providing they scored with the third dart.
Failure to score with the third dart means the break is over. Provided the player does not have a foul shot, i.e. hitting a Red or Non Designated Colour they can throw all the darts held at the nominated ball.
Scoring:
When a Red has been hit it is marked with a scoring pin to show it is no longer in play.
Hitting a Red already taken (marked with a scoring pin) is not a foul shot as this ball in theory would be off the table.
When all the Reds have been hit and pinned as taken then colours are then taken in sequence, (Yellow, Green, Brown, Blue, Pink, and Black).
A break continues providing the last three darts held hits the correct colour. A foul shot is hitting the wrong colour and gives points to your opponent equivalent to the value of that colour.
Snookering your Opponent:
A player can at any time attempt to snooker their opponent by hitting the Red Ball in the centre of the ‘Snooker Dart’ logo at the bottom of the table.
They must declare their attempted snooker before throwing the darts or dart they are holding.
If the Red Ball at the centre of the ‘Snooker Dart’ logo is hit and the snooker is achieved your opponent has their next three darts to get out of the snooker.
Getting Out of Snooker:
This is achieved by your opponent hitting the next ball in order of play with any of their next three darts.
The following points are given away for failing to get out of the snooker:
- Missing or fouling a Red Ball 4 Points
- Missing or fouling a Yellow Ball 4 Points
- Missing or fouling a Green Ball 4 Points
- Missing or fouling a Brown Ball 4 Points
- Missing or fouling a Blue Ball 5 Points
- Missing or fouling a Pink Ball 6 Points
- No snooker on Black Ball.
Completion of the Game:
The game is over when the table has been cleared in a conventional game of Snooker, i.e. all Reds and Colours hit in sequence.
The game is designed to bring the skills of Darts and Snooker together.
The rules of the game are a combination of darts and snooker.
Scoring is achieved by hitting balls which carry points (all based on Snooker) Red = 1, Yellow = 2, Green = 3, Brown = 4, Blue = 5, Pink = 6, and Black = 7.
The game has been designed with the competitor in mind and therefore has included a ‘Snookering’ facility.